Sometimes people actually forget to save! I saw a lot of people doing this since they're used to save points so healing stations are a reminder that save your progress before you die brutally and lose all your progress. The healing stations aside from healing you actually acts like a marker and as a warning~! Sorry about the encounters! The reason I made them all Fire/White weak is so that you won't have a hard time killing them with Sairen since s/he starts off very weak with Kid one-shotting them. Im making a version for every version of RM that supports scripting and its going to take a bit. Instead, update on the Christmas plugin/script I know its been a while, and Im sorry for that. It doesn't exactly affect Sairen's stats but you know Edit: deleted, I shouldnt have posted this. I actually lowered her counterattack rate since some people just can't win against her 8'D (It was 30% before)įor Sairen's equipment, the Bertud, the effects are actually Eva+15%, MagAtk +15%, Critical + 15%, Reflect+3%, Counter Attack+3%, Hit Rate+15% IF you get countered 3x in a row that's where it gets iffy but alas. Equipment saw little to no use except for the kid's gem, and the purpose of Sairen's only removeable item was a bit unclear - did it halve encounter rate?Īh yes, the ever abuse-able Quick Slash. Having healing stations as save points while being able to save anytime was strange, though. There were a few typos around, like misspelling "stupidity" in the final boss description, and no period at the end of Tyrfing's, but they were very minor. The character banter was great.Įncounters were a bit monotonous for my tastes, with the only weaknesses being Fire/White. I loved the way you used the angel to increase player involvement. Puzzles were standard, but with enough variation not to be boring. _-Īnd since he was constantly dying, no Akasha.Įndgame score (pre-boss): Contract 36, Rank 3.īoth graphics and dungeon layout were simple but extremely good. I was planning on removing the gem to get rid of the Black weakness, but then it slipped my mind. Around the end, she started using very powerful attacks so I started to defend with the kid and use him as a sacrificial target while I built TP up again. I never even realized Phantasmagoria existed because chaining Quick Slash was so powerful, lol.Īgainst the goddess, Defend+Chain worked wonders I opened with Little Meteor, alternated Defense with Roses, healing with the kid, then chaining Q like mad once I had lots of TP.
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